Battlemaps: Sewers

Terrain - Maps
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Price: $ 6.50







File Type: zip

File Size: 8 MB

Pages in main/rules file: 0

Game System:

Players: 0

Designer(s):



demo: No demo available

 

Is your group pursuing a vicious vampire through a complicate sewers maze? Or perhaps they are after a dangerous smuggler who is said to have his hideout hidden somewhere in the sewers. Maybe your party is searching the evil cleric’s temple hidden beneath the city’s surface. In these situations (or in any situation involving sewers) this product will come handy.

This accessory features the amazing rendered 3d maps produced by Ø1 Games. You will not find this quality in other products, since these maps are carefully modeled and rendered by professionals. These new battlemaps feature a stunning 150dpi resolution, allowing you to get an incredible print quality.

Each map shows a room from a top-down perspective with stunning lighting effects and superb 3D-rendered objects. You can easily print out these maps and place your favorite miniatures on them. Highly detailed, these maps add flavor and facilitate tactical movements while running combat encounters. A one-inch square grid is drawn on each map but blended in perfectly with the environment.

Each map is printable on a single sheet of paper. You can print out the map you need in full color, or choose its grayscale-optimized version if you do not want to consume too much ink. Even if you decide to print them in color, these battlemaps will be always more cost-effective than a printed version, as you can print out just what you need... even multiples of your favorite ones.

Get Inspired
These maps are so detailed that simply looking at them can give thousand of ideas for your own games. Who inhabits the room with the secret door in the sewers, where the channel beyond the portcullis leads? You know the answers, and your players will soon discover it.

Be Descriptive
Even if you do not use the battlemaps for combat, their amazing detail will assist you in room descriptions. Looking at the map while describing the room to the players becomes easier than read plain text.







 

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