The battle of Waterloo is part of the Hundred Day Campaign and is one of the final engagements for Napoleon Bonaparte and his French army. Having arrived back in Paris, Napoleon is declared an outlaw by the Congress of Vienna and the Seventh Coalition is mobilized against France. Seizing the initiative Napoleon strikes north into Belgium to attack the British before the forces of the coalition can come together.
Napoleon splits his force into three a left wing commanded by Marshal Ney, a right wing commanded by Marshal Grouchy and the Reserve commanded by Napoleon himself. Rapidly overrunning the outposts of the coalition Napoleon positioned himself in the central ground between the British and the Prussians. Ney attacked the British in an attempt to secure the crossroads at Quatre Bras and Grouchy attacked and defeated the Prussians at Ligney.
Although the Duke of Wellington finally held the crossroads at Quatre Bras, he withdrew his force to a previously reconnoitered defensive position to the north because of the Prussian defeat. Sending word to the commander of the Prussians General Gebhard Leberecht von Blücher that he would give battle at Mont-Saint-Jean if the Prussians could send at least one Corp to support him, Blücher agreed to send three.
The battle starts at 11 O’clock can you defeat the Allied and succeed where Napoleon failed?
Each side will have a number of battle counters that represent the units that are present at the battle. These counters are designed to have two sides, a formed and disrupted side. Command and garrison counters are also provided for the game.
The Allied and French forces alternative phases within the bound sequence, this ensures that no one gets an outright advantage at any point with the game. Counters will either move, fire or mêlée within the bound sequence. Counters can rally if they become disrupted from fire or mêlée, but this is dependent on the morale value of the counter.
D6 dice are used throughout the game for firing, mêlée and morale tests. The mechanics are simple, total up the fire or combat values of your counters that are attacking an opposing counter and roll this amount of dice against it. A straight six is required, the more the better, rolled sixes relate to damaging hits. The receiving counter must execute a morale test against these hits or it will become disrupted or it could even be dispersed.
The French have twenty bounds in which to cut the Allied supply line at Mont St. Jean. Along the way they can capture up to six settlement hexes, holding these will deter the Prussians from arriving at the battle. The Allied have to either hold out awaiting the arrival of the Prussians or attempt to capture Napoleon.
2D or not 2D that is the question? The game board can be printed straight to card; we prefer A4 self-adhesive labels that can be applied to a thinker stronger basing material. This will give a good 2D board to be played on straight away. But with a little time and effort the game board can be contoured to produce a fantastic looking 3D game board. See our website for building 3D gaming boards, use the demo link on this site.
Applying two printed sheets of counters to the opposite sides of a sturdy piece of card will quickly give you the double sided counters for the game. It’s that simple.