| ||Big Damn Armies |
Fantasy Mass Combat for the Economically Challenged
| ||Big Damn Robots |
Fast and furious game of giant robot combat
Read through rules. Looks great, especially the malfunction rules!
| ||Birth of A Nation American Civil War Rules |
Medium to large scale rules for the American Civil War
Very happy with the service
| ||Black Water Navies |
Sci-Fi ship combat and campaign system
The rules seem tight and offer some detailed game play. More suited to single ship or small group combat, although larger fleets are easily handled if you have the time. Good back story, with a huge range of pre-configured ships available.
| ||Black Water Navies: Campaign #1, Where Are We |
Campaign featuring boarding actions for Black Water Navies
| ||Black Water Navies: Campaign #2, The Worm Hole |
Campaign for Black Water Navies
| ||Black Water Navies: The Other Side |
An advanced sequel for Black Water Navies
| ||Blasters & Bulkheads |
Space Opera skirmish battles in a far-flung future
great ruleset, really like the goalsystem rules
| ||Blasters & Bulkheads 2nd Edition |
Space Opera, Science-Fantasy, Space-Fantasy, or even Techno-Fantasy miniatures rules.
Well presented rules which seem to cover the bases I wanted covered, still to thoroughly test the mechanisms
| ||Blue Water Navies |
Rules for all aspects of naval warfare from 1910 to 1945.
Good basic miniature rules, more stats for predreadnoughts would have been helpful. Overall very satisfied