|Astral Conflict 2.0 |
Quick play, skirmish-style rules with custom ship builds
Review - very nice freebie. Good depth without becoming too complicated. More for a veteran gamer than a younger or inexperienced wargamer.
|Babylon's Burning |
Near-future, post-apocalyptic skirmish game combining a gritty, atmospheric setting with rules that are both easy to learn and highly realistic
|Battleships Zenith: WW2 Naval Combat w/Computer Assistance |
Naval rules for miniatures or board game hex based tactical naval combat covering from 1930-1945
Simple set of rules for fantasy skirmish actions
|Big Damn Armies |
Fantasy Mass Combat for the Economically Challenged
|Big Damn Robots |
Fast and furious game of giant robot combat
Review - Read through rules. Looks great, especially the malfunction rules!
|Birth of A Nation American Civil War Rules |
Medium to large scale rules for the American Civil War
Review - Very happy with the service
|Black Water Navies |
Sci-Fi ship combat and campaign system
Review - The rules seem tight and offer some detailed game play. More suited to single ship or small group combat, although larger fleets are easily handled if you have the time. Good back story, with a huge range of pre-configured ships available.
|Black Water Navies: Campaign #1, Where Are We |
Campaign featuring boarding actions for Black Water Navies
|Black Water Navies: Campaign #2, The Worm Hole |
Campaign for Black Water Navies
|Black Water Navies: The Other Side |
An advanced sequel for Black Water Navies
|Blasters & Bulkheads |
Space Opera skirmish battles in a far-flung future
Review - Nice rules for Star Wars-style skirmishes, maybe a little too much dice-rolling. Great henchmen rules!
|Blasters & Bulkheads 2nd Edition |
Space Opera, Science-Fantasy, Space-Fantasy, or even Techno-Fantasy miniatures rules.
Review - Great update to a great system. Really modular in unit building, pretty easy to convert to any background/universe you want. runs quickly and smoothly, great for narrative play. kicks line-em up shoot-em down style games to the curb.
|Blue Water Navies |
Rules for all aspects of naval warfare from 1910 to 1945.
Review - quick esay system. the printed cards help play right away. Good starter.
|Blue Water Navies - Sink The Bismarck |
The balance of the war hangs in the outcome
|Brigadier General |
Solo WWII miniatures rules
|Brown Water Navies - The Chattahoochee Express |
Scenario for Brown Water Navies
Review - Good expansion,for a great game, Interesting What If; at home, in Florida
|Brown Water Navies Deluxe |
Naval warfare during the American Civil War
Review - Great game, good detail, very clear, excellent counters but could easily coonvert to miniatures
Teams of soldiers battle for stronghold supremacy
|Chaos in Cairo |
Fast-play rules based on the Goalsystem engine designed for skirmish-level miniatures gaming
Review - Nice, pulpy skirmish rules, though not as universal as I hoped. But if you're looking for skirmishes à la "The Mummy", you won't find anything better.